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- Path: hell.team17.com!news
- From: boberg@team17.com (Stefan Boberg)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: Possible loss of the Copper (was Re: AB3D II beats Quake....)
- Date: Sun, 21 Apr 1996 12:50:55 GMT
- Organization: Team 17 Software Ltd.
- Message-ID: <4ldb13$1c7@hell.team17.com>
- References: <4l7hav$cvm@newsy.ifm.liu.se> <874.6684T794T297@mbox.vol.it>
- NNTP-Posting-Host: zonk.team17.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
-
-
- >>>: No it doesn't. It does use the copper to *load* the scroll
- >>>: registers, but how that is different (or better) than loading the
- >>>: (hold) scroll registers directly with the CPU, I don't know.
-
- >Your coding imagination is ~zero.
-
- Yeah, right, Fabio. My coding imagination is ~zero. If you say so,
- it must be true.
-
- >If the copper will be slightly improved it will allow also horizontal screen
- >dragging, meaning hardware windows, each WINDOW (not screen..) with its
- >resolution and color mode.
-
- Yeah. That would be brilliant wouldn't it. SGI's allow this already,
- but without a copper. Some SVGA chips do, too. No copper in sight
- there.
-
- >Now go and try to do it with the PowerPC 690 2000Mhz CPU.
-
- I don't have to wait for it. It can be done already.
-
- And anyway, you missed the point of my post completely. I wasn't
- saying having a copper is a bad idea, just that it has very little to
- do with "virtual screens".
-
- > | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
-
- Your window of opportunity is soon gone, Fabio ...
-
-
- ===============================================================
- Stefan Boberg boberg@team17.com
- "You hated me too - but not as much as I hated you!"
-
-